1. 1. Introduction
    1. 1.1. Setup
  2. 2. Concepts
    1. 2.1. Bytecode
    2. 2.2. Modules
    3. 2.3. Types
  3. 3. Building Programs
    1. 3.1. Expressions
    2. 3.2. Assignment
    3. 3.3. Branching
    4. 3.4. Repeating
    5. 3.5. Iterators
    6. 3.6. Optimization
  4. 4. Virtual Machine
    1. 4.1. Hooks
    2. 4.2. Interrupt
    3. 4.3. Standard Library
  5. 5. Examples

The lovm2 Guide

Examples

Projects

  • lol - a lisp language
  • quasicode - the best language around