1. 1. Introduction
    1. 1.1. Setup
  2. 2. Concepts
    1. 2.1. Bytecode
    2. 2.2. Modules
    3. 2.3. Types
  3. 3. Building Programs
    1. 3.1. Expressions
    2. 3.2. Assignment
    3. 3.3. Branching
    4. 3.4. Repeating
    5. 3.5. Iterators
    6. 3.6. Optimization
  4. 4. Virtual Machine
    1. 4.1. Hooks
    2. 4.2. Interrupt
    3. 4.3. Standard Library
  5. 5. Examples

The lovm2 Guide

Standard Library